#include "SnRender.h"
#include <utils/util.h>
namespace Sivin {
  SnRender::SnRender() {
  }

  void SnRender::onGLInit() {
  }

  void SnRender::onSurfaceSizeChanged(int width, int height) {
    glViewport(0, 0, width, height);
  }

  void SnRender::onGLDestroy() {
  }


}// namespace Sivin